![]() But that would only work if there's no data loss (rigging, materials, etc.) between the source model and the new one, which I'm unsure of. we used a couple of toon shaders (Toony Colors Pro 2 and RealToon). Then Unity should treat the asset as a new model where you can enable the optimization. Unity Ghibli Shader Go to the Materials folder, select cartoon-sand and click the. You can also try this alternative: export the smoothed mesh from Unity (with an OBJ exporter for example), and import it back directly in Unity. The process for each vertex is to take all the normals at that vertex (you should have multiple normals where there are hard edges), calculate the average vector from them, and assign that to the vertex's tangent. So the only solution I can see is to manually smooth the normals into the tangents through an external 3d modeling software, so that the smoothed model can be imported back in Unity as a whole model file (instead of just the mesh data). But it can't find the ones for the deleted GameObjects, hence the error! My guess is that it then knows to which bones these removed GameObjects corresponded against the original model file, but when you bring a new raw mesh asset (such as a smoothed one), Unity treats it as an entirely new mesh that expects a certain number of bones in the rig hierarchy. ![]() Note: version 2 is a free update to all Toony Colors Pro+Mobile owners!Ĭlick to expand.I've never used that option, but from what I can read in the manual, it looks like it will optimize the rig so that empty GameObjects in the rig hierarchy won't be processed by the CPU anymore. Textured threshold (hand-painted like shading)įeel free to answer to this thread or reach me by email ! ![]() Then use the Principled BSDF node connected to, Shader to RGB, connected to ColorRamp, connected to, MixRGB node to the Out Material Output. You can go into Blender and use the Shader Editor. Shader Generator Tool allowing you to create your own custom tailored shader choosing among dozens of featuresĮxtended Features in the Shader Generator: Flat Kit: Toon Shading and Water RealToon Toony Colors Pro 2 If you dont want to buy those then make your own shader and model and textures.Smoothed Normal Tool that encodes smoothed normals in an innovative way to fix broken hard-edge outlines!.Unified Material Inspector selecting the correct shader based on your settings!.Get Toony Colors Pro 2 here on the Unity Asset StoreĬheck out the webplayer demos to see a glimpse of what you can do with Toony Colors Pro 2! ![]()
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